sorcerer tower defense culling game: Colony 10 Guide - Modes

sorcerer tower defense culling game: Colony 10 Guide

Learn how the Culling Game works, manage hearts and modifiers, collect encounter fragments, and clear the Colony 10 low-HP achievement.

2026-08-21
sorcerer tower defense Wiki Team
Quick Guide
  • Primary keyword: sorcerer tower defense culling game covers the ten-colony challenge mode.
  • Core rule: Build a permanent party at Colony 1 and protect three hearts throughout the run.
  • Best preparation: Save encounter contracts and choose odd-colony modifiers carefully.
  • Achievement route: Use Evo Gojo to control Colony 10 damage and finish with less than 30 base HP.
  • Main rewards: Earn culling points, open orbs, and collect fragments from defeated encounter sorcerers.

sorcerer tower defense culling game Overview

The sorcerer tower defense culling game mode is a ten-colony progression challenge built around escalating battles, limited hearts, persistent party choices, modifiers, encounters, and reward planning. Each colony increases the pressure, so success depends on making good decisions before the next stage rather than only maximizing damage.

At Colony 1, you form a party that remains active until the run ends. If you enter a stage without that party, its members are removed from the run. Losing a colony costs one heart, and losing three hearts sends the run back to the beginning. The mode therefore rewards consistent clears and careful risk management.

Video Highlights:

  • Colony 10 can be used for a difficult low-base-HP achievement.
  • Evo Gojo provides the controlled damage setup used for the achievement route.
  • The opening enemy and birds have distinct value patterns that determine the correct timing.
  • Reaching approximately 20 base HP leaves enough room to complete the colony.
Mode ElementHow It WorksPlanning Priority
ColoniesTen stages with increasing difficultyHigh
HeartsLosing a stage costs one heart; three losses reset the runVery high
PartyFormed at Colony 1 and retained through the runVery high
ModifiersOffered at odd-numbered colonies and remain activeHigh
EncountersDefeat powerful sorcerers to earn fragmentsMedium
Culling pointsUsed for contracts and orbsHigh
Run Planning

Treat every colony as part of one route. A powerful unit is useful, but preserving hearts and keeping the correct party is usually more important than taking an unnecessarily risky modifier.

How to Build a Reliable Colony Run

A stable Culling Game run starts with a flexible party rather than a lineup designed for only one stage. The update notes describe encounters as powerful sorcerers that can become tower units after collecting enough fragments, while the broader mode requires you to survive all ten colonies. Your party should therefore cover damage, control, economy, and difficult target handling whenever possible.

The exact roster depends on your account, but the mode’s featured units provide useful examples of different roles. Lightning Sorcerer is described as a multi-target Special Grade unit with chain attacks and a late-level transformation. Kogane is presented as a single-target buffer that also generates money each wave. Later encounters add units with specialized effects, including verdicts, freezing frames, vulnerability, and mass-map abilities.

Damage Core

Use a high-output unit for bosses and dense waves. Prioritize reliable range and sustained attacks over a narrow burst window.

Control

Slows, stuns, freezes, and vulnerability effects help stabilize difficult colonies and buy time when modifiers increase enemy pressure.

Economy

Money-generating units improve upgrade timing. Kogane is noted as both a farm and a single-target buffer.

Encounter Utility

Special Grade encounters can provide distinctive mechanics, such as chain damage, verdict effects, or frame-based attacks.

Party RoleRecommended FunctionWhy It Matters
Main attackerClears standard waves and damages bossesPrevents early leaks
Area damageHandles grouped enemiesReduces pressure during crowded colonies
Slow or stunDelays dangerous enemiesCreates time for upgrades
Farm or bufferImproves income or unit outputSupports later colonies
Flexible slotCovers the current modifier or encounterKeeps the party adaptable
Protect the Party

Do not enter a colony without the party you intend to carry through the run. The mode rules state that playing a stage without your established party can remove those members from the Culling Game attempt.

Step-by-Step Culling Game Progression

Use the following sequence to reduce avoidable losses. The important principle is to spend resources when they improve the next colony, not simply because a contract or orb is available.

1

Form the Party at Colony 1

Choose the units that will cover your main damage, control, and economy needs. Confirm that the party is active before beginning the first battle, because the party remains permanent until the run is won or lost.

2

Clear Early Colonies Conservatively

Use the first colonies to establish income and upgrade your core units. Avoid taking a difficult modifier unless the reward increase supports a clear plan for the next stages.

3

Choose Odd-Colony Modifiers

At odd-numbered colonies, review all available modifiers. Select the option that matches your roster and map rather than automatically choosing the highest reward. The modifier remains active until the run ends.

4

Spend Culling Points Intentionally

From Colony 3 onward, contracts can set an encounter chance to 100% for the next colony. Orbs instead offer a choice of three rewards, so compare the available options before selecting one.

5

Finish the Ten-Colony Run

Track your hearts, preserve your party, and adjust upgrades around each encounter. Winning all ten colonies grants the major completion reward and ends the current Culling Game attempt.

ResourceAvailable UseBest Timing
Culling pointsBuy encounter contracts or orbsSave until the reward has clear value
ContractGuarantees an encounter chance for the next colony from Colony 3 onwardUse when targeting a specific fragment
OrbOffers three rewards from common, legendary, or Special Grade rarity poolsOpen when one option directly improves progression
HeartAllows one failed colony before another lossProtect throughout the run
FragmentContributes toward obtaining an encounter unitPrioritize targets that fit your roster
Contract Timing

Contracts are most valuable when you already know which encounter unit you want. Use one for a targeted fragment route instead of spending points without a specific upgrade goal.

Colony 10 Low-HP Achievement Walkthrough

The Colony 10 achievement requires defeating the colony while your base has less than 30 HP remaining. This is a precision challenge, not a standard survival clear. The published route uses Evo Gojo and controls which early enemies are allowed to damage the base.

The key values in the route are straightforward: the first enemy is worth 300 damage to the base, while each bird is worth 20. The setup allows the base to fall to approximately 20 HP, after which you continue the colony normally. Because the achievement checks the remaining base HP, avoid accidental damage before the intended sequence.

Recommended sequence:

  1. Prepare Evo Gojo before entering the attempt.
  2. Allow the first enemy valued at 300 to pass.
  3. Watch the bird sequence closely.
  4. Defeat the third separated bird and every bird that follows it.
  5. Confirm the base reaches approximately 20 HP.
  6. Continue and complete Colony 10.
Enemy PatternActionExpected Purpose
First enemyAllow it throughCreates the initial base damage
Early birdsTrack their orderPreserves the intended HP calculation
Third separated birdDefeat itStarts the required cleanup timing
Birds after the thirdDefeat all remaining targetsPrevents unnecessary additional damage
After reaching about 20 HPContinue the colonyMaintains the below-30-HP achievement condition
Achievement Check

The route aims for approximately 20 base HP, which is below the achievement’s 30-HP threshold. Confirm the value before finishing the colony, and avoid using a broader attack pattern that changes the intended enemy order.

Colony 10 Achievement Checklist:

  • Prepare Evo Gojo before starting the attempt
  • Allow the opening 300-value enemy to reach the base
  • Track the birds and defeat the third separated bird
  • Defeat every bird after the third one
  • Confirm the base is below 30 HP before clearing Colony 10

Rewards, Encounters, and Long-Term Goals

Culling Game rewards are divided between immediate run progression and long-term unit collection. Culling points can be exchanged for contracts or orbs. Contracts support targeted encounters, while orbs provide a choice among three rewards and can roll across common, legendary, and Special Grade rarities.

Encounter units are one of the mode’s defining systems. Defeating a powerful sorcerer can provide fragments, and collecting enough fragments lets you craft that character as a tower. The update notes list Lightning Sorcerer as an early encounter example, followed by Justice Sorcerer and Projection Sorcerer in later Culling Game content.

GoalRoutePractical Advice
Improve each runClear more colonies without losing heartsUpgrade economy and control before chasing extra difficulty
Target an encounterBuy a contract from Colony 3 onwardSave points for the next colony where the encounter can appear
Collect a new towerDefeat the encounter and gather fragmentsFocus on one unit before spreading fragments across several targets
Gain flexible rewardsPurchase an orbSelect the reward that solves your current progression bottleneck
Earn the completion rewardWin all ten coloniesBuild for consistency rather than a single high-risk modifier

Current update notes identify several Culling Game features, including:

  • Projection Sorcerer (Naoya), whose frame stacks build toward a powerful Frame Shatter attack.
  • Justice Sorcerer, whose Deadly Sentencing domain can produce different verdict effects.
  • A separate Culling Game battle pass with currency and exclusive units.
  • Additional rewards such as cursed crystals, coins, gems, and encounter-related materials.

For the latest listed mechanics and update history, consult the Sorcerer Tower Defense Wiki Updates page.

Long-Term Progression

Pick one encounter target that fills a role your party lacks. A focused fragment plan usually improves your roster faster than collecting small amounts toward several units at once.

Culling Game FAQ

Q: What is the sorcerer tower defense culling game mode?

It is a ten-colony challenge mode where players form a persistent party, survive escalating stages, manage three hearts, choose modifiers, earn culling points, and encounter sorcerers for fragments.

Q: What happens when I lose a Culling Game colony?

A loss costs one heart. Losing three hearts sends the run back to the beginning, so protecting the party and choosing manageable modifiers are essential.

Q: When can I buy an encounter contract?

Contracts are available for culling points from Colony 3 onward. A contract sets the chance to encounter one of the sorcerers to 100% for the next colony.

Q: How do I complete the Colony 10 low-HP achievement?

Prepare Evo Gojo, allow the opening enemy valued at 300 to pass, track the birds, defeat the third separated bird and all birds after it, then continue once the base reaches approximately 20 HP.