- sorcerer tower defense yuki refers to Mass Sorcerer, a Special Grade unit based on Yuki Tsukumo.
- Summon rate: The listed obtainment chance is 0.01%, making the unit a very rare pull.
- Core kit: Mass Sorcerer uses Garuda, Mass, and Garuda Stun across her upgrade path.
- Maximum attack: Upgrade 5 reaches 1,400,000 damage with 35 range and 0.2 SPA.
- Best use: Build toward the later upgrades when you need high single-target damage and ability pressure.
sorcerer tower defense yuki Overview
sorcerer tower defense yuki is commonly associated with Mass Sorcerer, a Special Grade tower based on Yuki Tsukumo from Jujutsu Kaisen. The unit combines rapid attacks, long attack range, and several high-damage abilities that unlock during upgrades.
Mass Sorcerer begins with Garuda and later adds Mass, Garuda Stun, and Smash to her kit. Her progression is expensive, so the main challenge is not simply obtaining the unit. The key decision is when to deploy her and how to prioritize upgrades without delaying the rest of your defense.
The listed summon chance is 0.01%. Treat this figure as the published wiki value and check the in-game summon interface for any current banner rules before spending resources. The Mass Sorcerer wiki page contains the reference entry for her identity, obtainment, stats, and abilities.
Video Highlights:
- Special Grade Yuki showcase and stat review
- Mass Sorcerer upgrade progression
- Garuda and Mass ability demonstrations
- Practical visual reference for the unit’s attack pattern
Rarity
Special Grade unit with a listed 0.01% summon chance.
Attack Profile
Every listed upgrade keeps 0.2 SPA, creating a fast basic attack cycle.
Ability Kit
Garuda, Mass, and Garuda Stun expand her damage and control options.
Investment
The final upgrade costs 90,000, so economy planning is essential.
Mass Sorcerer is most attractive when you can support her upgrade costs. Deploying the unit is only the first milestone; her strongest value appears in the later upgrade stages.
Mass Sorcerer Stats and Upgrade Costs
The published stat line shows a consistent 0.2 SPA from deployment through Upgrade 5. Because SPA remains unchanged, each damage increase directly improves her basic attack output. Using the listed damage divided by 0.2 gives an approximate raw attack DPS estimate before abilities, defenses, buffs, or targeting conditions.
The table below preserves the listed progression while making the upgrade path easier to scan.
| Stage | Cost | Damage | Range | SPA | Approx. raw attack DPS |
|---|---|---|---|---|---|
| Deployment | 1,300 | 6,500 | 20 | 0.2 | 32,500 |
| Upgrade 1 | 7,500 | 24,000 | 23 | 0.2 | 120,000 |
| Upgrade 2 | 15,100 | 52,000 | 26 | 0.2 | 260,000 |
| Upgrade 3 | 25,300 | 87,000 | 30 | 0.2 | 435,000 |
| Upgrade 4 | 38,000 | 150,000 | 32 | 0.2 | 750,000 |
| Upgrade 5 | 90,000 | 1,400,000 | 35 | 0.2 | 7,000,000 |
The total listed cost from deployment through Upgrade 5 is 177,200. This figure is a simple addition of the published stage costs and does not account for refunds, mode-specific income, modifiers, or other economic systems.
Upgrade 5 creates the largest jump in basic damage, moving from 150,000 to 1,400,000. That increase is substantial, but its 90,000 price means it should be treated as a major late-stage investment rather than an automatic early purchase.
| Upgrade | Damage gain from previous stage | Range gain | Main unlock or note |
|---|---|---|---|
| Deployment | Starting value | Starting value | Garuda |
| Upgrade 1 | +17,500 | +3 | Mass |
| Upgrade 2 | +28,000 | +3 | Garuda Stun |
| Upgrade 3 | +35,000 | +4 | Smash |
| Upgrade 4 | +63,000 | +2 | Higher damage |
| Upgrade 5 | +1,250,000 | +3 | Maximum listed attack stats |
Do not judge Mass Sorcerer only by her maximum damage. The published path requires 177,200 total listed spending, and the final 90,000 upgrade may compete with other defensive needs.
Garuda, Mass, and Garuda Stun Abilities
Mass Sorcerer’s abilities are introduced progressively. Garuda appears at deployment, Mass becomes available at Upgrade 1, Garuda Stun arrives at Upgrade 2, and Smash is listed at Upgrade 3. The source provides damage and cooldown values for the named abilities, but it does not provide a full description of Smash beyond its unlock placement.
Garuda targets the nearest enemy and deals damage. Its cooldown is listed as 20 seconds at every stage where the ability appears. Mass deals area damage from Upgrade 1 onward, with its radius increasing through the later stages. Garuda Stun adds another damage effect at Upgrade 2 and also keeps a 23-second cooldown.
| Ability | First listed stage | Damage at first listed stage | Maximum listed damage | Cooldown | Additional effect |
|---|---|---|---|---|---|
| Garuda | Deployment | 162,500 | 35,250,000 | 20 seconds | Targets the nearest enemy |
| Mass | Upgrade 1 | 735,000 | 42,300,000 | 17 seconds | Area damage; radius reaches 28 |
| Garuda Stun | Upgrade 2 | 780,000 | 21,150,000 | 23 seconds | Stun-related ability listed by name |
| Smash | Upgrade 3 | Not specified | Not specified | Not specified | Unlock listed without detailed values |
The ability values show why upgrade timing matters. At Upgrade 1, Mass provides a separate area-damage option. Upgrade 2 adds Garuda Stun, while later stages greatly increase the listed ability damage. At maximum, Mass has the highest listed damage value, followed by Garuda and then Garuda Stun.
| Ability | Early listed damage | Later listed damage | Listed radius | Cooldown |
|---|---|---|---|---|
| Garuda | 162,500 | 612,500 at Upgrade 1 | Not specified | 20 seconds |
| Mass | 735,000 | 1,560,000 at Upgrade 2 | 18 at Upgrade 2 | 17 seconds |
| Garuda Stun | 780,000 at Upgrade 2 | 1,311,300 at Upgrade 3 | Not specified | 23 seconds |
| Mass at maximum | 4,500,000 at Upgrade 4 | 42,300,000 at Upgrade 5 | 28 | 17 seconds |
If a stage allows you to choose between broader coverage and raw attack damage, remember that Mass is the listed area-damage tool, while Garuda focuses on the nearest enemy.
Step-by-Step Yuki Setup Guide
A practical Mass Sorcerer setup should balance deployment timing, upgrade access, and ability coverage. The unit’s published numbers favor sustained investment, but the correct sequence depends on the mode, map layout, enemy pathing, and the rest of your roster.
Confirm the Unit and Summon Context
Verify that the banner or summon interface is offering the Special Grade Mass Sorcerer unit. The listed chance is 0.01%, so confirm the current summon rules before using resources.
Reserve Deployment Funds
Keep at least 1,300 available for deployment, then plan around the next upgrade rather than spending all early income elsewhere. The first upgrade costs 7,500.
Reach the First Ability Milestone
Upgrade to Upgrade 1 when your economy is stable. This unlocks Mass, the first listed area-damage ability, and raises damage to 24,000 with 23 range.
Unlock Control and Coverage
Upgrade 2 costs 15,100 and adds Garuda Stun. Upgrade 3 costs 25,300 and lists Smash as an additional ability unlock.
Finish the Late-Game Investment
Save for Upgrade 4 and Upgrade 5 when your defense can support the cost. Upgrade 5 provides 1,400,000 damage, 35 range, and the highest listed ability values.
The most important positioning principle is coverage. The unit reaches 35 range at maximum, while Mass reaches a listed radius of 28 at Upgrade 5. Place the tower where its attack area can interact with important portions of the path, but avoid sacrificing early defensive stability simply to force a perfect late-game position.
| Setup phase | Recommended focus | Reason |
|---|---|---|
| Early defense | Deploy only when the 1,300 cost fits your economy | Prevents an early investment from delaying essential coverage |
| Mid progression | Prioritize Upgrade 1 and Upgrade 2 when affordable | Unlocks Mass and Garuda Stun |
| Ability expansion | Work toward Upgrade 3 | Adds the listed Smash unlock |
| Late damage | Compare Upgrade 4 against other team needs | Raises basic damage to 150,000 |
| Final push | Purchase Upgrade 5 when income allows | Reaches the strongest listed attack and ability values |
Mass Sorcerer Setup Checklist:
- Confirm the current summon banner and displayed obtainment rules
- Reserve 1,300 for deployment
- Plan for the 7,500 Upgrade 1 cost
- Unlock Mass and Garuda Stun before the final investment
- Check path coverage before committing to Upgrade 5
The published data confirms range, damage, radius, and cooldown values, but it does not identify a universal best map placement. Use path coverage and enemy routing to adapt the position.
Strengths, Limits, and Best Use Cases
Mass Sorcerer’s strongest published qualities are her rapid 0.2 SPA, high upgrade damage, long range, and ability variety. She is especially appealing for players who want one unit to contribute to direct damage, area damage, and additional control pressure.
However, the same data highlights several limits. Her total listed investment is high, Smash lacks detailed values in the available entry, and the 0.01% summon chance makes access uncertain. The unit should therefore be evaluated as a high-investment Special Grade option rather than a guaranteed early-game solution.
| Strength | Practical value | Limitation to consider |
|---|---|---|
| 0.2 SPA | Fast basic attack cycle at every listed stage | Damage still depends on upgrade investment |
| 35 maximum range | Strong reach for path coverage | Actual value varies by map layout |
| Mass ability | Adds listed area damage and radius | Requires Upgrade 1 and higher investment |
| Garuda Stun | Adds another named ability with damage | Cooldown is listed at 23 seconds |
| Upgrade 5 damage | Reaches 1,400,000 basic damage | Costs 90,000 by itself |
| Special Grade rarity | Signals a high-rarity unit identity | Listed summon chance is only 0.01% |
Use Mass Sorcerer when your plan can protect the economy needed for her progression. A balanced team can use other units to stabilize the opening while Mass Sorcerer develops toward her stronger ability stages. This approach reduces the risk of treating a late-game carry as the only source of early defense.
For detailed reference, consult the Mass Sorcerer entry on the Sorcerer Tower Defense Wiki. The page identifies the Yuki connection, Special Grade classification, listed summon chance, upgrade stats, and named abilities.
Think of Mass Sorcerer as a progression unit: stabilize the opening, unlock Mass and Garuda Stun, then decide whether the 90,000 final upgrade fits the remaining objective.
Mass Sorcerer FAQ
Q: What is sorcerer tower defense yuki?
It refers to Mass Sorcerer, a Special Grade unit based on Yuki Tsukumo. The unit uses Garuda, Mass, Garuda Stun, and a listed Smash unlock across its upgrade path.
Q: How do you obtain Mass Sorcerer?
The available wiki entry lists Mass Sorcerer as obtainable through summoning with a 0.01% chance. Check the current in-game summon interface for active banner details before spending resources.
Q: What is Mass Sorcerer's maximum damage?
Upgrade 5 lists 1,400,000 basic damage, 35 range, and 0.2 SPA. Its listed maximum ability values are 35,250,000 for Garuda, 42,300,000 for Mass, and 21,150,000 for Garuda Stun.
Q: Which Mass Sorcerer upgrade should be prioritized?
Upgrade 1 is the first major ability milestone because it unlocks Mass. Upgrade 2 adds Garuda Stun, while Upgrade 5 provides the largest basic damage increase. Choose based on your economy and current defensive needs.
The published entry does not provide detailed Smash damage, a universal map placement, or mode-specific rankings. Avoid treating those points as confirmed unit statistics until a reliable update documents them.