sorcerer tower defense yuki: Stats, Abilities & Setup - Units

sorcerer tower defense yuki: Stats, Abilities & Setup

Review Mass Sorcerer's Yuki-based stats, upgrade costs, Garuda abilities, summon odds, and practical setup advice.

2026-08-21
sorcerer tower defense Wiki Team
Quick Guide
  • sorcerer tower defense yuki refers to Mass Sorcerer, a Special Grade unit based on Yuki Tsukumo.
  • Summon rate: The listed obtainment chance is 0.01%, making the unit a very rare pull.
  • Core kit: Mass Sorcerer uses Garuda, Mass, and Garuda Stun across her upgrade path.
  • Maximum attack: Upgrade 5 reaches 1,400,000 damage with 35 range and 0.2 SPA.
  • Best use: Build toward the later upgrades when you need high single-target damage and ability pressure.

sorcerer tower defense yuki Overview

sorcerer tower defense yuki is commonly associated with Mass Sorcerer, a Special Grade tower based on Yuki Tsukumo from Jujutsu Kaisen. The unit combines rapid attacks, long attack range, and several high-damage abilities that unlock during upgrades.

Mass Sorcerer begins with Garuda and later adds Mass, Garuda Stun, and Smash to her kit. Her progression is expensive, so the main challenge is not simply obtaining the unit. The key decision is when to deploy her and how to prioritize upgrades without delaying the rest of your defense.

The listed summon chance is 0.01%. Treat this figure as the published wiki value and check the in-game summon interface for any current banner rules before spending resources. The Mass Sorcerer wiki page contains the reference entry for her identity, obtainment, stats, and abilities.

Video Highlights:

  • Special Grade Yuki showcase and stat review
  • Mass Sorcerer upgrade progression
  • Garuda and Mass ability demonstrations
  • Practical visual reference for the unit’s attack pattern

Rarity

Special Grade unit with a listed 0.01% summon chance.

Attack Profile

Every listed upgrade keeps 0.2 SPA, creating a fast basic attack cycle.

Ability Kit

Garuda, Mass, and Garuda Stun expand her damage and control options.

Investment

The final upgrade costs 90,000, so economy planning is essential.

Role Tip

Mass Sorcerer is most attractive when you can support her upgrade costs. Deploying the unit is only the first milestone; her strongest value appears in the later upgrade stages.

Mass Sorcerer Stats and Upgrade Costs

The published stat line shows a consistent 0.2 SPA from deployment through Upgrade 5. Because SPA remains unchanged, each damage increase directly improves her basic attack output. Using the listed damage divided by 0.2 gives an approximate raw attack DPS estimate before abilities, defenses, buffs, or targeting conditions.

The table below preserves the listed progression while making the upgrade path easier to scan.

StageCostDamageRangeSPAApprox. raw attack DPS
Deployment1,3006,500200.232,500
Upgrade 17,50024,000230.2120,000
Upgrade 215,10052,000260.2260,000
Upgrade 325,30087,000300.2435,000
Upgrade 438,000150,000320.2750,000
Upgrade 590,0001,400,000350.27,000,000

The total listed cost from deployment through Upgrade 5 is 177,200. This figure is a simple addition of the published stage costs and does not account for refunds, mode-specific income, modifiers, or other economic systems.

Upgrade 5 creates the largest jump in basic damage, moving from 150,000 to 1,400,000. That increase is substantial, but its 90,000 price means it should be treated as a major late-stage investment rather than an automatic early purchase.

UpgradeDamage gain from previous stageRange gainMain unlock or note
DeploymentStarting valueStarting valueGaruda
Upgrade 1+17,500+3Mass
Upgrade 2+28,000+3Garuda Stun
Upgrade 3+35,000+4Smash
Upgrade 4+63,000+2Higher damage
Upgrade 5+1,250,000+3Maximum listed attack stats
Economy Warning

Do not judge Mass Sorcerer only by her maximum damage. The published path requires 177,200 total listed spending, and the final 90,000 upgrade may compete with other defensive needs.

Garuda, Mass, and Garuda Stun Abilities

Mass Sorcerer’s abilities are introduced progressively. Garuda appears at deployment, Mass becomes available at Upgrade 1, Garuda Stun arrives at Upgrade 2, and Smash is listed at Upgrade 3. The source provides damage and cooldown values for the named abilities, but it does not provide a full description of Smash beyond its unlock placement.

Garuda targets the nearest enemy and deals damage. Its cooldown is listed as 20 seconds at every stage where the ability appears. Mass deals area damage from Upgrade 1 onward, with its radius increasing through the later stages. Garuda Stun adds another damage effect at Upgrade 2 and also keeps a 23-second cooldown.

AbilityFirst listed stageDamage at first listed stageMaximum listed damageCooldownAdditional effect
GarudaDeployment162,50035,250,00020 secondsTargets the nearest enemy
MassUpgrade 1735,00042,300,00017 secondsArea damage; radius reaches 28
Garuda StunUpgrade 2780,00021,150,00023 secondsStun-related ability listed by name
SmashUpgrade 3Not specifiedNot specifiedNot specifiedUnlock listed without detailed values

The ability values show why upgrade timing matters. At Upgrade 1, Mass provides a separate area-damage option. Upgrade 2 adds Garuda Stun, while later stages greatly increase the listed ability damage. At maximum, Mass has the highest listed damage value, followed by Garuda and then Garuda Stun.

AbilityEarly listed damageLater listed damageListed radiusCooldown
Garuda162,500612,500 at Upgrade 1Not specified20 seconds
Mass735,0001,560,000 at Upgrade 218 at Upgrade 217 seconds
Garuda Stun780,000 at Upgrade 21,311,300 at Upgrade 3Not specified23 seconds
Mass at maximum4,500,000 at Upgrade 442,300,000 at Upgrade 52817 seconds
Ability Priority

If a stage allows you to choose between broader coverage and raw attack damage, remember that Mass is the listed area-damage tool, while Garuda focuses on the nearest enemy.

Step-by-Step Yuki Setup Guide

A practical Mass Sorcerer setup should balance deployment timing, upgrade access, and ability coverage. The unit’s published numbers favor sustained investment, but the correct sequence depends on the mode, map layout, enemy pathing, and the rest of your roster.

1

Confirm the Unit and Summon Context

Verify that the banner or summon interface is offering the Special Grade Mass Sorcerer unit. The listed chance is 0.01%, so confirm the current summon rules before using resources.

2

Reserve Deployment Funds

Keep at least 1,300 available for deployment, then plan around the next upgrade rather than spending all early income elsewhere. The first upgrade costs 7,500.

3

Reach the First Ability Milestone

Upgrade to Upgrade 1 when your economy is stable. This unlocks Mass, the first listed area-damage ability, and raises damage to 24,000 with 23 range.

4

Unlock Control and Coverage

Upgrade 2 costs 15,100 and adds Garuda Stun. Upgrade 3 costs 25,300 and lists Smash as an additional ability unlock.

5

Finish the Late-Game Investment

Save for Upgrade 4 and Upgrade 5 when your defense can support the cost. Upgrade 5 provides 1,400,000 damage, 35 range, and the highest listed ability values.

The most important positioning principle is coverage. The unit reaches 35 range at maximum, while Mass reaches a listed radius of 28 at Upgrade 5. Place the tower where its attack area can interact with important portions of the path, but avoid sacrificing early defensive stability simply to force a perfect late-game position.

Setup phaseRecommended focusReason
Early defenseDeploy only when the 1,300 cost fits your economyPrevents an early investment from delaying essential coverage
Mid progressionPrioritize Upgrade 1 and Upgrade 2 when affordableUnlocks Mass and Garuda Stun
Ability expansionWork toward Upgrade 3Adds the listed Smash unlock
Late damageCompare Upgrade 4 against other team needsRaises basic damage to 150,000
Final pushPurchase Upgrade 5 when income allowsReaches the strongest listed attack and ability values

Mass Sorcerer Setup Checklist:

  • Confirm the current summon banner and displayed obtainment rules
  • Reserve 1,300 for deployment
  • Plan for the 7,500 Upgrade 1 cost
  • Unlock Mass and Garuda Stun before the final investment
  • Check path coverage before committing to Upgrade 5
Positioning Note

The published data confirms range, damage, radius, and cooldown values, but it does not identify a universal best map placement. Use path coverage and enemy routing to adapt the position.

Strengths, Limits, and Best Use Cases

Mass Sorcerer’s strongest published qualities are her rapid 0.2 SPA, high upgrade damage, long range, and ability variety. She is especially appealing for players who want one unit to contribute to direct damage, area damage, and additional control pressure.

However, the same data highlights several limits. Her total listed investment is high, Smash lacks detailed values in the available entry, and the 0.01% summon chance makes access uncertain. The unit should therefore be evaluated as a high-investment Special Grade option rather than a guaranteed early-game solution.

StrengthPractical valueLimitation to consider
0.2 SPAFast basic attack cycle at every listed stageDamage still depends on upgrade investment
35 maximum rangeStrong reach for path coverageActual value varies by map layout
Mass abilityAdds listed area damage and radiusRequires Upgrade 1 and higher investment
Garuda StunAdds another named ability with damageCooldown is listed at 23 seconds
Upgrade 5 damageReaches 1,400,000 basic damageCosts 90,000 by itself
Special Grade raritySignals a high-rarity unit identityListed summon chance is only 0.01%

Use Mass Sorcerer when your plan can protect the economy needed for her progression. A balanced team can use other units to stabilize the opening while Mass Sorcerer develops toward her stronger ability stages. This approach reduces the risk of treating a late-game carry as the only source of early defense.

For detailed reference, consult the Mass Sorcerer entry on the Sorcerer Tower Defense Wiki. The page identifies the Yuki connection, Special Grade classification, listed summon chance, upgrade stats, and named abilities.

Build Advice

Think of Mass Sorcerer as a progression unit: stabilize the opening, unlock Mass and Garuda Stun, then decide whether the 90,000 final upgrade fits the remaining objective.

Mass Sorcerer FAQ

Q: What is sorcerer tower defense yuki?

It refers to Mass Sorcerer, a Special Grade unit based on Yuki Tsukumo. The unit uses Garuda, Mass, Garuda Stun, and a listed Smash unlock across its upgrade path.

Q: How do you obtain Mass Sorcerer?

The available wiki entry lists Mass Sorcerer as obtainable through summoning with a 0.01% chance. Check the current in-game summon interface for active banner details before spending resources.

Q: What is Mass Sorcerer's maximum damage?

Upgrade 5 lists 1,400,000 basic damage, 35 range, and 0.2 SPA. Its listed maximum ability values are 35,250,000 for Garuda, 42,300,000 for Mass, and 21,150,000 for Garuda Stun.

Q: Which Mass Sorcerer upgrade should be prioritized?

Upgrade 1 is the first major ability milestone because it unlocks Mass. Upgrade 2 adds Garuda Stun, while Upgrade 5 provides the largest basic damage increase. Choose based on your economy and current defensive needs.

Data Scope

The published entry does not provide detailed Smash damage, a universal map placement, or mode-specific rankings. Avoid treating those points as confirmed unit statistics until a reliable update documents them.